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Cyprus Gaming Firm Secures €110,000 Boost from Alter Ego Ventures

This week, Alter Ego Media made headlines by investing €110,000 in CH Game Development Software Limited, marking a strategic stake of 1% in the cutting-edge eGaming company situated in Cyprus. The news unfurled on Wednesday, catching the attention of industry stakeholders.

CH Game Development is celebrated for “Couch Heroes,” a platform poised to revolutionize the gaming industry by offering unique advantages for both developers and gamers. The company embraces a ‘Gamers First’ philosophy, fostering creativity and innovation while striving to rejuvenate the Greek gaming landscape.

The investment aligns with Alter Ego Media’s overarching ambition to harness the vast potential of the eGaming market, creating valuable synergies within its expansive operations. As noted by the Alter Ego Ventures team, the initiative targets dynamic businesses that promise substantial growth and strategic synergy.

Interested in the latest tech trends? Discover how OpenAI is influencing future trends.

Copyright Law Struggles To Keep Up With AI Training

Courts Are Still Applying Old Copyright Rules To AI

AI companies train models on enormous amounts of published material, including books, articles and academic research. Whether using that content without authors’ permission violates copyright law remains unresolved.

Much of the debate centres on fair use, which allows copyrighted material to be used without permission in certain circumstances. Courts consider factors such as the purpose of the use, how much material was involved and its impact on the original market.

Anthropic Case Sets An Important Precedent

A major case involving Anthropic and a group of authors provided one of the clearest rulings so far. Judge William Alsup found that using copyrighted books to train AI models was lawful, comparing the process to people reading and studying literature before creating something new.

Anthropic was nevertheless ordered to pay $1.5 billion in a settlement. The penalty concerned books the company had obtained from illegal online libraries rather than the AI training itself.

For AI companies, that distinction could prove significant because it separates studying copyrighted material from directly copying it.

Competition Could Be The Key Issue

A case involving Thomson Reuters and Ross Intelligence offers a different perspective. A court ruled that Ross could not claim fair use after using Reuters’ copyrighted material to develop a competing AI-powered legal research platform.

The decision suggests courts may be less willing to consider AI training fair use when copyrighted content is used to build a product that directly competes with the original.

For authors, an unresolved question is whether AI-generated content should be considered competition for the works used to train these models.

The Law Has Yet To Catch Up

US copyright law predates generative AI by decades, leaving courts to apply old principles to new technology. Questions also remain over copyright protection for AI-generated works. In Thaler v. Perlmutter, a court ruled that material created entirely by AI cannot receive copyright protection.

Major AI companies remain involved in copyright litigation, and different courts could reach different conclusions. For now, there is no universal rule: the legality of AI training will depend on the circumstances of each case and how courts ultimately interpret copyright and fair use.

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