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Zuckerberg’s Dilemma: Why Facebook Is Losing Its Cool — And What He Thinks Might Save It

For years, Facebook has been quietly slipping from the cultural spotlight — and Mark Zuckerberg knows it.

A newly surfaced email exchange between Zuckerberg and Facebook head Tom Alison, revealed during the FTC’s antitrust trial against Meta, lays bare the internal anxieties about Facebook’s fading relevance. Dated April 2022, the conversation offers rare insight into how the company’s top brass view the platform’s struggles — and what they’ve considered doing to fix them.

“Steady Engagement, But Slipping Soul”

Zuckerberg didn’t mince words. “Even though the FB app’s engagement is steady in many places, it feels like its cultural relevance is decreasing quickly,” he wrote. “I worry that this may be a leading indicator of future health issues.”

Despite growth at Instagram and WhatsApp, Zuckerberg said Facebook’s trajectory could make or break Meta’s future. Months earlier, the company had launched Reels — a short-form video feature built to counter TikTok — but Zuckerberg made it clear that simply copying others wasn’t enough. He wanted a “unique vision” for Facebook.

What’s Going Wrong? Here’s Zuckerberg’s Diagnosis

  • The Friend Graph Is Broken
    The concept of “friending” — once central to Facebook — now feels outdated and awkward. “A lot of people’s friend graphs are stale,” Zuckerberg noted, saying users don’t feel a connection to the people in their networks anymore. Worse, friending someone now feels “heavyweight” compared to just following them on Instagram. One of his more radical suggestions? Let users start over from scratch.
  • Following Has Replaced Friending
    “Every other modern social network is built on following,” Zuckerberg admitted, citing his own tendency to follow surfers or MMA fighters on Instagram and Twitter. In contrast, Facebook’s identity remains tied to mutual connections — an outdated model in a world where users follow personalities, not just peers.
  • Groups Aren’t Enough
    Facebook’s pivot to communities — particularly Groups — hasn’t delivered the relevance Zuckerberg hoped for. After years of investment, he sounded uncertain: “I’m not sure how much further we’ll be able to push this.” He acknowledged that much of that activity was already shifting to private messaging.
  • Reels Need a Soul
    While Reels are good for engagement, they lack the “social sense of feeling connected,” especially when content is simply cross-posted from other platforms. Alison agreed, responding that Facebook lacks a truly “culturally relevant public content ecosystem.” Right now, it’s mostly “commoditized news and publisher video.”
  • Even Instagram Is a Competitor
    One of the more surprising revelations? Facebook’s biggest rival might be its own sister app. “Differentiating between IG and FB is important,” Zuckerberg wrote, “but we need a strategy that doesn’t leave one service picking up the scraps.” Instagram is thriving culturally. Facebook, not so much.

What now?

The emails don’t outline a clear solution — just a list of structural problems and big questions. Can Facebook reinvent itself without becoming a clone of Instagram or TikTok? Is it too late to make friending cool again? Can communities or creators carry the platform forward?

Zuckerberg’s underlying concern is existential: if Facebook continues to lose cultural traction, Meta’s entire ecosystem is at risk. And while Wall Street may still reward steady engagement, Silicon Valley knows all too well — when the cool fades, the users follow.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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