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Wall Street’s Outlook For The S&P 500 In 2025: Strong Growth Expected

Wall Street analysts are projecting continued strong returns for the S&P 500 in 2025, with most major banks forecasting a third consecutive year of impressive performance for the index, which tracks the 500 largest public U.S. companies. Investors are buoyed by the ongoing bull market, which is expected to continue into the next year.

Key Predictions

  • Bank of America: The bank expects the S&P 500 to reach 6,666 by the end of 2025, marking a 10% increase from its current level of 6,050. Analysts, led by Savita Subramanian, attribute this growth to favorable macroeconomic factors, including lower interest rates, increased labor productivity, and a corporate environment of rising profits. Subramanian adds that “the average stock is more attractive than the entire index.”
  • BMO Capital Markets: This Canadian institution predicts the S&P 500 will hit 6,700 points by year-end, implying an 11% growth. Chief strategist Brian Belsky notes that earnings growth is currently undervalued, and rate cuts by the Federal Reserve should support further gains.
  • Deutsche Bank: Setting the highest target on Wall Street, Deutsche Bank forecasts a 16% rise, predicting the S&P 500 will end 2025 at 7,000 points. Strategists, including Binky Chadha, suggest that increased capital spending outside of big tech, a global economic recovery, and rising M&A activity will contribute to this strong performance.
  • Evercore ISI: Focusing on technology, Evercore predicts 6,600 points by mid-2025. Strategists led by Julian Emanuel believe the bull market is “still in its infancy,” signaling the potential for ongoing growth.
  • Goldman Sachs: With a target of 6,500 points (+9%), Goldman Sachs anticipates continued U.S. economic expansion and an 11% increase in earnings per share, driving market growth.
  • Morgan Stanley: Morgan Stanley also sets a target of 6,500 points but provides a broader range of potential outcomes, from a bullish scenario of 7,400 points (+26%) to a bearish scenario of 4,600 points (-28%).
  • UBS: Forecasting 6,600 points by the end of 2025, UBS expects a 10% gain, bolstered by the return of Donald Trump to the presidency, which has accelerated positive market sentiment.
  • Yardeni Research: This independent firm is even more optimistic, predicting the S&P 500 will reach 7,000 points by the end of 2025, reflecting a 19% increase. Yardeni’s forecast is rooted in the potential economic benefits of a “Trump 2.0” administration.

Big Number

Yardeni Research also predicts that the S&P 500 could climb as high as 10,000 by 2029, anticipating a strong annualized return of 16%.

Key Story

The S&P 500 is on track for a 27% year-to-date gain, surpassing its 23% rise in 2023. This would mark the first time the index has gained at least 20% in two consecutive years since the internet boom between 1995 and 1998. With a 58% rise since the end of 2022, the S&P is poised for its best two-year performance since the late 1990s.

Much of the recent growth has been driven by major tech companies like Amazon, Meta, Nvidia, and Tesla, which have each seen over 150% growth since the end of 2022, defying the pressures of a high-interest rate environment.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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