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Terraton’s Franchise Model: Transforming Biochar Into a New Business Frontier

Innovating the Biochar Industry

Terraton is reimagining the landscape of sustainable agriculture by applying a proven franchise model to biochar production. Drawing inspiration from McDonald’s operational blueprint, the company packages its technology into a turnkey “business-in-a-box” approach. With this model, franchisees receive equipment, marketing tools, and an operating manual, enabling them to convert agricultural waste into a carbon dioxide-sequestering fertilizer with precision and efficiency.

Capitalizing on Strategic Investments

The company recently secured an $11.5 million seed round led by Lowercarbon Capital and Gigascale Capital, with notable participation from ANA Future Frontier Fund, the Takanawa Gateway Global Co-Benefits Fund, and influential angel investors such as Google’s Jeff Dean and OpenAI board member Bret Taylor. This capital influx underscores investor confidence in Terraton’s ambitious plan to replicate successful biochar facilities. By engineering a scalable franchise blueprint, Terraton is set to bridge the supply gap currently hampering the burgeoning biochar market.

Leveraging Advanced Technology and Local Expertise

Biochar technology, which involves burning plant waste in an oxygen-deprived environment to yield a carbon-rich soil additive, has long been recognized for its dual benefits of carbon sequestration and soil improvement. Despite its proven efficacy, the sector has struggled with supply constraints. Terraton’s approach addresses this challenge by building multiple localized facilities, thereby minimizing transportation costs and ensuring proximity to agricultural waste sources.

Empowering Local Communities and Meeting Global Demand

Already operational in Ghana and Kenya, Terraton’s facilities are designed in collaboration with local businesses that possess essential relationships with regional farmers. According to CEO Kevin Gibbs, fostering local ownership not only builds community trust but also enhances operational success. Furthermore, the incorporation of SaaS components for plant management, carbon credit verification, and monetization positions Terraton as a pioneering force in aligning sustainable practices with industrial-scale demand from major corporations such as Microsoft, Google, and Airbus.

The company’s strategic outlook and robust financial backing indicate a promising future for biochar as a scalable and sustainable solution. As Terraton continues to execute its franchise model, the potential for widespread adoption could significantly alter the dynamics of carbon capture technology and agricultural productivity worldwide.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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