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Saudi Arabia’s AI Surge: Leading The Charge In Women’s Empowerment And Job Growth

Saudi Arabia has cemented its position as a rising powerhouse in artificial intelligence, securing the top global ranking for women’s empowerment in AI, according to Stanford University’s AI Index Report 2025. The Kingdom is also making waves in AI job growth, talent attraction, and cutting-edge model development—key indicators of its broader push to dominate the global AI landscape.

AI Talent And Job Growth: A Strategic Push

Saudi Arabia’s aggressive investment in AI is paying off. The Kingdom now ranks third worldwide in AI job growth for 2024 and fourth in developing leading AI models. It stands alongside the United States, China, France, Canada, and South Korea as one of only seven nations producing advanced AI models—an impressive feat for a country rapidly scaling its digital economy.

A Rising AI Hub: Attracting Global Talent

Ranked eighth globally in AI talent attraction, Saudi Arabia is becoming a magnet for top-tier professionals. Strategic initiatives, a robust research ecosystem, and a business-friendly regulatory framework make the Kingdom an increasingly attractive destination for AI experts seeking opportunities in a fast-growing market.

Women At The Forefront Of AI

Perhaps the most striking achievement is Saudi Arabia’s global leadership in empowering women in AI, with the highest female-to-male ratio in the sector. This milestone is the result of targeted national policies that foster inclusion, skills development, and leadership opportunities for women in technology. Programs like “Elevate,” a partnership with Google Cloud designed to train over 25,000 women in AI and tech, are shaping a new generation of female AI leaders. Additional initiatives, including specialized training camps and capacity-building programs, are reinforcing the Kingdom’s commitment to gender diversity in STEM fields.

Saudi Arabia’s AI Vision: Scaling To Global Leadership

At the heart of Saudi Arabia’s AI dominance is the Saudi Data and Artificial Intelligence Authority (SDAIA), which is spearheading national efforts to drive AI adoption. SDAIA’s strategy focuses on enhancing digital infrastructure, developing policy frameworks, and accelerating AI investment to position Saudi Arabia as a global leader in artificial intelligence. These moves align seamlessly with the ambitious goals of Vision 2030, which aims to transform the Kingdom into a knowledge-driven economy powered by innovation.

As Saudi Arabia continues its AI expansion, the message is clear: the Kingdom is not just participating in the AI revolution—it’s setting the pace.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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