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JPMorgan Follows Goldman In Raising Euro Area’s 2025 Growth Forecast

JPMorgan has joined Goldman Sachs in revising its economic growth forecast for the euro area in 2025, increasing it by 0.1 percentage point to 0.8%. For 2026, the bank now expects growth of 1.2%, an upward revision of 0.3 percentage points.

“This revision is primarily driven by Germany, but we also anticipate slightly stronger growth across the rest of the region due to spillover effects and a somewhat looser fiscal policy,” JPMorgan economists stated in a note released late Friday.

Last week, German political parties negotiating to form a new government reached an agreement to relax fiscal rules, potentially triggering a borrowing surge of nearly one trillion euros to finance defence and infrastructure investments.

However, JPMorgan cautioned that uncertainty surrounding Donald Trump’s tariff policies could weigh on economic growth in the coming months. Additionally, the bank projects a slight increase in euro area inflation for both this year and next.

On Thursday, the European Central Bank (ECB) made its sixth rate cut since June, lowering the deposit rate to 2.5%. Despite this, the ECB warned of “phenomenal uncertainty,” citing risks such as trade wars and increased defence spending, which could drive inflation higher and potentially delay further policy easing.

In its note, JPMorgan also revised its outlook for ECB rate cuts, no longer expecting a reduction in April. Instead, the bank now anticipates only two rate cuts this year—in June and September—compared to its previous forecast of three.

“We see risks that the potential imposition of U.S. tariffs on European goods could push the ECB toward a live decision in April and back to a back-to-back rate-cut approach,” JPMorgan added.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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