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Japan Tops The World Economic Forum’s 2026 Travel And Tourism Index As Europe Maintains Broad Strength

The World Economic Forum has published its 2026 Travel & Tourism Development Index (TTDI), and the latest ranking underscores a familiar pattern: Europe continues to dominate the upper tier of global tourism competitiveness, even as Japan claims the top position overall.

The TTDI assesses the structural and policy conditions that support sustainable, resilient growth in travel and tourism. Its framework spans pillars such as air transport infrastructure, price competitiveness, and safety and security, while also factoring in hotel costs, visa requirements, public transport efficiency, UNESCO World Heritage Sites, and how evenly tourism demand is distributed across a country.

Europe Remains A Powerful Force In Global Tourism

Although Japan ranked first overall, Europe occupied seven places in the top 10, reinforcing the region’s depth and consistency as a global travel destination. Spain came in third, France fourth, Germany sixth, the United Kingdom seventh, Switzerland ninth, and Italy tenth. The United States placed second, while Australia ranked fourth.

According to the report, the strongest travel and tourism enabling conditions have emerged since the pandemic, with 92% of economies improving since 2024.

“The latest Travel & Tourism Development Index shows that the enabling conditions for travel and tourism are at their strongest since the pandemic, with 92% of economies improving since 2024,” said Ramya Krishnaswamy, head of experience economy and cities at the World Economic Forum.

She added that the industry’s next phase must go beyond chasing volume. “The next chapter is not simply about attracting more visitors, but it is going to be about creating greater value by investing in people, infrastructure and stronger public-private collaboration so tourism delivers lasting benefits for communities, businesses and destinations.”

Japan Shows The Value Of Diversification

Japan’s rise to the top is no accident. The report points to the country’s success in broadening its visitor base and encouraging travel beyond its best-known hubs, including Tokyo and Kyoto. That strategy has helped reduce concentration risk while allowing the country to absorb record visitor numbers more effectively.

For destinations around the world, Japan offers a clear lesson: growth is more sustainable when tourism is distributed more evenly, rather than concentrated in a handful of overexposed hotspots.

The Fastest Climbers Signal A Broader Shift

Beyond the headline rankings, the WEF also highlighted the index’s fastest improvers. Albania recorded the strongest overall gain, with its score rising 7% over the past two years.

The report says Albania has benefited from offering travelers a more affordable alternative to nearby destinations while still delivering a compelling experience. Improvements in air transport infrastructure and tourist services also helped lift its position.

That trajectory reflects a broader trend across emerging destinations: price competitiveness, infrastructure upgrades, and service quality are becoming increasingly decisive in winning market share.

The Fastest Improvers On The Index

1. Albania
2. Vietnam
3. Laos
4. Qatar
5. Malaysia
6. Thailand
7. Philippines
8. Morocco
9. Nepal
10. Sri Lanka

As global tourism continues to recover and rebalance, the message from the 2026 TTDI is clear. Competitive destinations will not be defined by visitor numbers alone, but by their ability to combine access, affordability, resilience, and long-term value creation.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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