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Impressive Financial Growth: Eurobank Cyprus Reaches €214M Net Profit In 2024

Eurobank Cyprus concluded 2024 with a striking net profit of €214 million, demonstrating heightened profitability alongside robust capital adequacy. These results underscore the bank’s unwavering resilience and effective management throughout a challenging year. Their current figures highlight a strong commitment to entrepreneurship and economic development in Cyprus.

Significant Financial Metrics

The bank saw a noteworthy year-on-year profit increase of €14.6 million, or 7.3%, leading to €258.7 million in profit before taxes. The strategic control of operational expenses, along with boosted income, reduced the Cost-to-Income ratio to 16.8%, down from 17.7% in the previous year.

Robust Capital And Loan Quality

The Capital Adequacy and Common Equity Tier 1 (CET1) ratios reached an impressive 37.4%, enhancing its stability beyond the mandatory regulatory requirements. Loans rose to €2.973 million, with a Loans-to-Deposits ratio at 32.2%, reflecting continued strength in its lending portfolio.

Meanwhile, the Non-Performing Exposures (NPE) ratio held steady at a commendable 2.3%, indicating robust credit management practices.

CEO Insights

Andreas Petsas, CEO of Eurobank Cyprus, hailed 2024 as a monumental year, lauding the bank’s growing role in advancing sustainable entrepreneurship and its steadfast dedication towards green transition. For more insights on the financial landscape in Cyprus, explore our analysis of Cyprus banks’ lending trends.

Looking ahead, Petsas emphasized the bank’s ongoing commitment to enhance client services and support both personal and business growth.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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