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IEA Lowers 2025 Oil Demand Forecasts Amid Energy Transition And Economic Uncertainty

The International Energy Agency (IEA) has recently revised its global oil demand forecasts downward for 2025, reflecting the complex interplay of evolving energy markets, economic conditions, and accelerating climate initiatives. This adjustment signals a significant shift in the global energy landscape, as nations and industries increasingly pivot towards more sustainable and renewable energy sources.

The ongoing global energy transition is one of the primary drivers behind the IEA’s updated forecast. As governments worldwide implement stricter environmental regulations and invest heavily in renewable energy infrastructure, the demand for fossil fuels, including oil, is expected to diminish. The push towards electrification, particularly in the transportation sector, is a key factor in reducing future oil consumption. The rise of electric vehicles (EVs) and advancements in battery technology are set to reduce reliance on traditional oil-based fuels, contributing to a slower growth rate in oil demand.

Moreover, economic factors play a crucial role in shaping the IEA’s outlook. The global economy, still recovering from the impacts of the COVID-19 pandemic, faces new challenges, including inflationary pressures and geopolitical tensions. These issues are creating an environment of uncertainty, dampening investment in oil-dependent industries and potentially slowing economic growth, which in turn affects oil demand.

The IEA’s revised forecast also takes into account the potential for structural changes in energy consumption patterns. As digitalisation and energy efficiency measures become more widespread, industries are likely to reduce their energy intensity, further curbing the oil demand. Additionally, the ongoing shift in consumer behaviour towards sustainability is expected to drive down demand in sectors traditionally reliant on oil.

Despite these downward revisions, the oil industry is not expected to disappear overnight. Oil will continue to play a significant role in the global energy mix for years to come, particularly in sectors where alternatives are not yet economically viable. However, the IEA’s updated forecasts highlight the need for oil producers to adapt to a rapidly changing market, where demand growth is no longer guaranteed.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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