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Government Reconsiders Tax on High-Value Real Estate in Wake of Fiscal Reform

Evaluating Tax Measures for Properties Exceeding €3 Million

In a signal move following the recent tax reform, the Ministry of Finance is set to reassess the prospect of levying a tax on real estate assets valued over €3 million. Finance Minister Makis Keravnos announced during a session before the Finance Committee that this potential measure will be carefully studied once the ongoing fiscal reforms have been fully implemented.

Context and Historical Precedents

The discussion was prompted by a legislative proposal submitted by the political party AKEL, which advocated for a 0.1% levy on properties exceeding the specified threshold, a suggestion also backed by the Centre for Economic Research. Although this tax measure was part of earlier proposals, it was not adopted by the government, notably as a similar tax had been abolished a few years ago. Moving forward, authorities will reexamine the feasibility of administration by local governments.

Corporate Tax Adjustments and Policy Timing

Alongside the real estate tax, questions arose pertaining to a graduated fee on companies—another strategy endorsed by the Centre for Economic Research during the design phase of the tax reform. However, the government determined that in the midst of sweeping tax changes affecting businesses, the imposition of an additional corporate fee might complicate rather than clarify taxation policy.

Challenges in Pension Funds and Cryptocurrency Regulation

Addressing another facet of fiscal policy, Minister Keravnos commented on the investment activities of pension funds. He noted that the European Commission has observed that exempting these funds from taxation amounts to a form of state aid, a matter that may prompt further explanations to the EC. Regarding tax adjustments for cryptocurrency transactions, the minister emphasized that elevating the rate from 8% to 15% is less about the tax rate itself and more about the challenges involved in accurately tracking these assets. He also highlighted that an upcoming regulatory framework from the European Commission is expected to be adopted by Cyprus.

This evolving fiscal landscape underscores the government’s careful balancing act between stimulating business confidence and ensuring equitable taxation practices in a rapidly changing economic environment.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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