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Gold’s Gleam: Caution Amid The Rally

Gold prices are surging, with the SPDR Gold Shares (GLD) fund up about 11% in 2025 and returns climbing roughly 42% over the past year. Gold futures, too, are on the rise—up around 10% year-to-date and 36% higher than last year. By contrast, the S&P 500 has barely moved in 2025, gaining only 1.5%, and has risen 17% over the past year.

Yet, as the allure of the precious metal intensifies, seasoned investors are urging restraint. Certified financial planner Lee Baker of Claris Financial Advisors recalls, “I didn’t get any calls from clients about gold a year ago. Now, I get them regularly.” He cites Warren Buffett’s timeless advice: “Be cautious when others are greedy, and be greedy when others are fearful.” Baker warns that while the current fervor is tempting, the typical investor should limit gold allocation to no more than 3% of a diversified portfolio—lest they fall into the classic trap of buying high and selling low.

Why are gold prices on the rise? The answer lies in its enduring reputation as a safe haven during turbulent times. Investors flock to gold amid uncertainty, with recent US sanctions against Russia acting as a turbocharger for returns. These sanctions have spurred central banks, particularly in China, to boost their gold purchases instead of U.S. Treasury bonds, aiming to safeguard their reserves from potential geopolitical strife. Moreover, many see gold as a hedge against inflation, even though the data supporting that view remains mixed.

Samir Samana, senior global market strategist at Wells Fargo Investment Institute, notes, “In times of real crisis, bonds have shone brighter than gold.” His perspective underscores that while gold may shine during periods of high uncertainty, its rally might be unsustainable without a prolonged crisis.

For investors, the takeaway is clear: while gold’s current surge offers attractive returns, caution is paramount. As the market faces potential headwinds, following Buffett’s contrarian wisdom may help avoid the pitfalls of an overheated market. In the world of investing, where timing is everything, it’s not just about chasing returns—it’s about staying disciplined when the herd runs wild.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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