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Global Airline Industry Set To Hit $1 Trillion By 2025 Despite Supply Chain Turbulence

The global airline industry is on track to achieve record revenues of $1 trillion by 2025, according to the International Air Transport Association (IATA). While passenger numbers continue to rise, the sector faces persistent challenges, including aircraft supply chain disruptions and operational delays.

Record Revenue and Profit Growth

IATA projects a net profit of $36.6 billion for the airline sector in 2025, a rise from the $31.5 billion expected in 2024. Passenger traffic remains strong, with a record 5.2 billion passengers travelling in 2024. Although growth in 2025 is forecasted to be more moderate, it will still contribute to a sustained recovery following the COVID-19-induced collapse of 2020, which saw industry losses of $140 billion.

Lower fuel prices are providing some relief for airlines. Brent crude oil prices have declined by 20% over the past year, easing operating costs. The outlook is further supported by expectations of looser fiscal policies worldwide, which could bolster consumer purchasing power and drive global economic growth.

Supply Chain Disruptions Hamper Expansion

Despite positive financial projections, airlines face significant operational challenges. Strikes and technical issues at major aircraft manufacturers Boeing and Airbus have delayed deliveries of new, more fuel-efficient planes. These delays are problematic for airlines seeking to modernise their fleets and reduce fuel costs.

Boeing’s production of the 737 MAX aircraft was disrupted after a seven-week strike involving more than 70,000 employees. Following a new labour agreement that includes a 38% wage increase over four years, production has resumed. However, the backlog of more than 4,000 pending orders poses a logistical hurdle for Boeing as it seeks to meet growing airline demand.

A Look Ahead

As the airline industry edges closer to the $1 trillion revenue milestone, it must navigate both opportunities and obstacles. Rising passenger numbers and easing fuel costs are key growth drivers. However, production delays at Boeing and Airbus highlight the fragile nature of the sector’s supply chain.

The coming years will be defined by how well the industry adapts to these challenges. Airlines reliant on timely fleet upgrades may face operational setbacks, but the overall outlook remains positive. With strong global demand, increased profits, and declining fuel costs, the sector is poised for continued growth—though not without turbulence along the way.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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