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Finmid Raises €17 Million To Expand Embedded Lending Into Vehicle Finance And Marketplace Credit

Berlin-based embedded lending infrastructure company Finmid has raised €17 million in new funding as it broadens its business beyond working capital finance and pushes into vehicle loans and marketplace lending.

The Series A extension lifts the company’s total funding to €52 million and signals a clear strategic shift: from serving as a financing layer for short-term business credit to supporting more complex, longer-duration asset finance products across mobility and e-commerce.

From Working Capital To Larger Business Assets

Finmid enables digital platforms to offer financing to business customers without building their own lending stack. Its infrastructure covers underwriting, regulated lending and servicing, while financing capital can come from the platform itself, a banking partner or finmid’s refinancing partners.

That model has already been deployed across working capital use cases. Now, the company is extending it into categories where the stakes, ticket sizes and underwriting requirements are materially higher.

The latest capital will support expansion of finmid’s asset finance products, multi-source funding infrastructure and underwriting capabilities, with particular focus on mobility and e-commerce.

Bolt And Skroutz Become Strategic Launch Partners

The first new product is Bolt Vehicle Solutions, a financing programme developed with ride-hailing company Bolt to help fleet operators access tailored vehicle finance. The product is designed for operators who need commercial vehicles but often struggle to secure lending suited to intensive business use.

Finmid said traditional lenders can struggle to assess fleet businesses because they lack a full view of commercial performance, while standard manufacturer financing is often not built for high-utilization vehicles. The new offering is intended to close that gap by combining vehicle selection on the platform with a financing application routed through finmid.

The structure is straightforward: operators can browse vehicles available through Bolt, connect with finmid to review financing options and complete an application. The financing includes fixed monthly repayments, and ownership transfers to the operator after the final payment. In effect, a recurring operating expense becomes a path to a long-term business asset.

Finmid’s second new product is Skroutz Funding, created with Greece’s largest online marketplace to provide financing to about 9,000 merchants on the platform. Unlike previous implementations, Skroutz Group itself is supplying the capital, while finmid provides the lending infrastructure, including underwriting, regulated lending, servicing and refinancing.

Finmid described the arrangement as its first partnership in which the platform’s own balance sheet sits at the center of the financing model.

A Bet On Embedded Lending Becoming Infrastructure

For finmid, the expansion reflects a broader view of embedded lending: not as a narrow product category, but as the financial infrastructure behind the digital platforms where businesses already operate.

Alexander Talkanitsa, co-founder of finmid, said the market has evolved rapidly. “Two years ago, embedded lending meant a cash advance for a restaurant,” he said. “Today the same rails carry a multi-year vehicle loan, a marketplace’s own balance sheet, and the potential for more.”

“Every platform with business customers now has a way to become their financing partner without becoming a bank,” Talkanitsa added.

Max Schertel, co-founder of finmid, said platforms are increasingly well positioned to extend credit because they have direct visibility into business activity. “Small businesses have never lacked ambition, they’ve lacked a lender who could see them,” he said. “Platforms, with their live and embedded view of the businesses they power, are uniquely placed to fill that gap, and finmid exists to make it happen.”

“With Bolt we’re financing the cars that fleets run on; with Skroutz the marketplace itself is putting its capital behind its merchants,” Schertel added. “Our job is to make that credit safe, fast and regulated, whoever provides the money and whatever businesses need it for.”

Investor Confidence In A Capital-Light Model

The round was led by Big Pi Ventures, with Mainset also participating and existing backer Earlybird following on.

Big Pi partner Nick Kalliagkopoulos said embedded lending has become core infrastructure for digital marketplaces. “Embedded lending is now essential infrastructure for marketplaces, and finmid is built to deliver it,” he said.

He pointed to finmid’s capital-light structure and regional footprint as key advantages. “Their capital light structure lets them grow quickly, and their licensing and geographic foothold make them a partner marketplaces can plug in once and scale everywhere,” he said. “Their traction in southeast Europe, a region many overlook despite its size, is proof of how much whitespace is still out there.”

Momentum Across Europe

Since launching, finmid says it has extended more than €4 billion in financing offers to businesses across 30 European markets. Its partner list includes Wolt, Delivery Hero, myPOS and efood.

The company says around 85% of borrowers return for additional financing, while businesses using its financing products have increased revenue on partner platforms by as much as 45%.

The new funding follows finmid’s €23 million Series A in April 2024 and comes as the company seeks to deepen its presence across Europe. Its next phase of growth will focus on new asset classes and additional platform categories, especially in mobility and e-commerce.

For finmid, the message is clear: embedded lending is moving beyond short-term cash flow support and into the financing of assets, fleets and marketplace ecosystems. The opportunity now is not just to lend more, but to become the operating layer through which platforms finance the businesses they power.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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