Opens in a new tab

Breaking news

EU Labour Market Slack Overview 2024: Trends, Disparities, And Prospects

Overview Of Labour Market Dynamics

Recent data from Eurostat indicates that labour market slack in the European Union reached 11.7% of the extended labour force in 2024. This figure represents 26.7 million individuals aged 15 to 74 who are either unemployed, underemployed, or otherwise not fully engaged in the workforce.

Understanding The Composition

The comprehensive measure delineated by Eurostat encompasses not only the unemployed but also includes those who are underemployed, individuals who are actively seeking work despite not being immediately available, and those who are ready for employment but are not currently pursuing job opportunities.

Country-Specific Variations

The data highlights significant differences across the EU. For instance, Cyprus recorded a notably lower slack of 8.8% in 2024, well below the EU average. In contrast, Spain reported the highest level at 19.3%, followed by Finland at 17.9% and Sweden at 17.8%. On the other end of the spectrum, Poland (5.0%), Malta (5.1%), Slovenia (6.3%), and Hungary (6.3%) are among the nations with the least slack.

Dissecting The Data Further

A closer look shows that unemployed individuals constitute the largest segment within the slack, accounting for 5.7% of the labour force. Complementing this are 2.7% of individuals who are available for work but not actively seeking employment, 2.4% representing underemployed part-time workers, and 0.9% for those actively pursuing work yet not immediately available to start.

Divergent National Patterns

Country-specific trends reveal unique patterns. In 23 EU countries, the majority of slack stems from unemployment, with Spain leading at 10.9%, followed by Greece at 9.9% and both Finland and Sweden at 7.9%. Conversely, Ireland and the Netherlands have a larger component of slack due to underemployment among part-time workers, contributing 4.4% and 4.9% respectively. Furthermore, Czechia shows a prominence of workers seeking but not immediately available for employment at 3.1%, while in Italy, the highest proportion arises from those available for work yet not actively seeking employment, standing at 7.3%.

Conclusion

The fluctuating patterns in labour market slack across the EU underline the complex interplay of economic factors influencing employment. As the region continues to address these challenges, differentiated strategies tailored to each nation’s unique labour market landscape will be essential for maximizing workforce potential.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

Aretilaw firm
The Future Forbes Realty Global Properties
Uol
eCredo

Become a Speaker

Become a Speaker

Become a Partner

Subscribe for our weekly newsletter