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Digital Vortex And Firevolt Forge New Cooperative Experience With ‘Salvation Denied’

Digital Vortex Entertainment, part of Utmost Games, announced Salvation Denied, a multiplayer title developed with Firevolt. The game focuses on co-op construction mechanics with physics-based gameplay. Release is scheduled for autumn 2026 on PC via Steam. Versions for PlayStation 5 and Xbox Series X are planned for 2027.

Engaging Multiplatform Rollout

The title is slated for an autumn 2026 release on PC via Steam, with additional launches on PlayStation 5 and Xbox Series X scheduled for 2027. A time-limited open playtest on Steam invites select players to explore its unique mechanics ahead of the official debut.

Innovative Gameplay Mechanics

Salvation Denied features teams of up to four players controlling construction robots. The objective is to build large structures on a hostile planet. Gameplay includes environmental risks such as meteor showers and unstable terrain. Players use machinery and tools that affect physics and movement. Voice chat system changes based on the in-game distance between players. The feature supports coordination during cooperative tasks.

Developer And Industry Insights

Firevolt Creative Director Ajven Pabiarzhyn said the game combines cooperative play with unpredictable interactions. The statement refers to the use of proximity voice chat and dynamic environments. Digital Vortex CEO Alex Izotov said the title will be included in the company’s portfolio. The company did not disclose the budget or expected sales.

Broadening Horizons In Gaming

Salvation Denied expands Digital Vortex Entertainment’s lineup alongside titles such as Bylina and DREADMOOR. The company continues to add multiplayer-focused projects. Publisher operates within a segment of the gaming market focused on co-op and physics-based gameplay.

Meta’s $18 Billion Settlement Limits State Claims Over Children’s Data

Meta’s $18 billion settlement with attorneys general from 29 U.S. states includes a provision limiting future state claims over the company’s use of children’s data for age-assurance systems.

Under the agreement, Meta must develop, train and begin testing a system to identify users under 13 within a year of the settlement taking effect. The company already uses AI-based age-detection tools, although the agreement does not require the new system to use AI.

States Agree To Limits On Future Claims

The Children’s Online Privacy Protection Act (COPPA) generally restricts the collection and retention of personal data from children under 13. Under the settlement, the 29 state attorneys general agreed not to bring past, present or future claims under COPPA or similar state laws over the specified use of children’s data.

Meta will not be permitted to use information from users under 13 for advertising, marketing or algorithmic optimisation.

Federal Enforcement Remains Unclear

COPPA is primarily enforced by the Federal Trade Commission, which is not a party to the agreement. That leaves open the possibility of separate federal action over how Meta collects or uses children’s data.

Another issue is whether Meta can keep age-assurance data isolated from its other systems. An independent auditor will monitor compliance, but the settlement does not fully specify what data Meta can retain for training, how long it can be stored or whether derived insights can be used elsewhere.

Legal Risks Remain

Joshua Wurtzel, a partner at Schlam Stone & Dolan, said states could still pursue claims if Meta uses the data outside the settlement’s limits. Such cases could depend on how those limits are interpreted.

Peter Jackson, a data and intellectual property attorney at Greenberg Glusker, said the provision could “disincentivize future enforcement actions.”

The agreement gives Meta greater legal certainty around using children’s data for age assurance, but questions remain over federal enforcement, data retention and secondary use.

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