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Cyprus Sets Cap On Third-Country Students In Private Higher Education Institutions

In a significant policy shift, the Cypriot government has implemented a cap on the number of students from non-EU countries enrolled in private higher education institutions. This new regulation, ratified by the Cabinet, aims to strike a balance between attracting international talent and maintaining educational standards while ensuring adherence to national immigration policies. Effective from the academic year 2024-2025, the cap targets private institutions with high international-student ratios, reflecting Cyprus’ commitment to sustainable growth and quality education.

Rationale Behind the Cap

The decision to introduce this cap is multifaceted. Primarily, it aims to regulate the burgeoning number of international students to ensure that educational quality is not compromised. With a surge in third-country nationals seeking education in Cyprus, there has been growing concern about the capacity of private institutions to maintain high academic standards while accommodating an increasing number of students.

Furthermore, this policy addresses immigration control, ensuring that the influx of students aligns with the country’s broader immigration and demographic strategies. By managing the number of international students, the government aims to streamline the integration process and avoid potential socio-economic imbalances.

Implementation and Impact

The cap will be enforced starting from the 2024-2025 academic year, giving institutions time to adjust their admission processes and align with the new regulations. The Ministry of Education, Sports, and Youth, in collaboration with the Ministry of Interior, will oversee the implementation, ensuring compliance and providing support to institutions during the transition period.

Institutions with a high proportion of third-country students will need to reassess their recruitment strategies and may need to diversify their student base. This shift could lead to enhanced collaboration with EU countries and increased efforts to attract students from within the European Union.

Broader Implications for the Education Sector

This policy is expected to have several implications for the Cypriot education sector. For one, it may prompt private institutions to invest more in facilities, faculty, and resources to attract a diverse student body and maintain competitive standards. Additionally, the cap could encourage a more balanced distribution of international students across various institutions, promoting healthy competition and innovation in the education sector.

Moreover, the cap is part of Cyprus’s broader strategy to enhance the quality of higher education, making it a more attractive destination for high-calibre students globally. By ensuring that private institutions can offer top-notch education without being overwhelmed by numbers, Cyprus aims to solidify its reputation as a hub for quality higher education.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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