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Cyprus President To Receive New Armored Limousine Worth €595,000 As Government Bypasses Tender Process

Cyprus is preparing to spend €595,000 on a new armored limousine for President Nikos Christodoulides, with the Finance Ministry seeking parliamentary approval for the funds.

The Council of Ministers approved the purchase on July 16. Instead of launching a public tender, the government negotiated directly with a Cyprus-based car dealership, with the request now before Parliament’s Finance Committee.

Cabinet Approves Purchase As Security Details Remain Confidential

The Finance Ministry has asked lawmakers to authorize the release of funds for the Presidency of the Republic. It declined to disclose the vehicle’s technical specifications, citing confidential security requirements, including details of its armor protection.

The Finance Committee is due to examine the request on Monday.

Cyprus Has Previously Bought Armored Presidential Cars Directly

Cyprus has used direct arrangements with specific companies for previous presidential armored vehicles. Christodoulides currently uses an armored limousine purchased during the presidency of Nicos Anastasiades in 2019 for €258,850 plus VAT.

That vehicle replaced the armored car used by former President Demetris Christofias, which was purchased in 2010 for €291,000 plus VAT. Parliamentary records show maintenance costs for Christofias’ vehicle later reached €138,654.

Armored Vehicles Also Used For EU Presidency Events

Cyprus has also leased armored vehicles for major diplomatic events. During its Presidency of the Council of the European Union, the government rented 12 armored limousines for visiting heads of state attending an informal EU leaders’ summit.

The vehicles were transported from Germany and leased for 10 days at a total cost of €140,000. Cyprus said it intended to seek reimbursement from the European Union.

State Spending On Electric And Hybrid Vehicles

Two years ago, the state purchased 35 electric and hybrid vehicles for public officials at a total cost of €1.65 million. The fleet included 25 electric saloon cars, five electric all-terrain vehicles and five plug-in hybrid vehicles.

The proposed presidential limousine would cost €595,000, more than twice the purchase price of the armored vehicle acquired in 2019.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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