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Cyprus Invests €43.3 Million in Aerial Firefighting: Strategic Implications for National Safety

Overview Of The Expenditure

The Cyprus government has allocated a total of €43.3 million between 2019 and August 26, 2025, for the leasing of aerial firefighting assets, including helicopters and fixed-wing aircraft. This significant investment underscores the nation’s commitment to enhancing its capacity to combat wildfires, particularly during high-risk summer months.

Budgetary Origins And Shift In Oversight

Originally managed by the Ministry of the Interior until the end of 2018, the leasing process was transferred to the Forest Department on January 1, 2019. This department assumed the responsibility for contract management and the procurement of aircraft dedicated to aerial firefighting, with the allocated budget derived exclusively from its financial provisions.

Operational And Administrative Transition

On April 1, 2025, the administration of the aerial asset unit was transferred from the Forest Department to the Ministry of Defence and subsequently rebranded as the “Aerial Firefighting Unit.” Despite this administrative realignment, the 2025 expenditure for aircraft leasing continues to be funded by the Forest Department’s budget.

Future Fiscal And Operational Implications

Looking ahead, from January 1, 2026, the responsibility for the related expenditures will shift entirely to the Ministry of Defence. This transition reflects a comprehensive handover of both operational and fiscal management of the Aerial Firefighting Unit. This move is expected to streamline decision-making and better integrate the unit’s functions with national defense and safety strategies.

Conclusion

The investment in aerial firefighting capabilities comes at a time when Cyprus has faced a series of devastating forest fires, amplifying the urgency for robust prevention and rapid intervention mechanisms. By reassigning responsibilities and consolidating budgetary oversight, the Cyprus government aims to enhance its readiness and response to future wildfire threats, ensuring a more resilient national safety framework.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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