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Cyprus Faces Energy Strain As Cold Wave Hits: Authorities Call For Power Conservation

A cold wave sweeping across Cyprus threatens to test the island’s energy infrastructure in the coming days. Chará Kousiappa, spokesperson for the Cyprus Transmission System Operator (TSOC), warned that the country could face serious challenges as energy demand surges.

“It will be a tough situation,” Kousiappa told the Cyprus News Agency. “We’re already seeing very high demand, and we’re continuously assessing the situation. We hope things will go smoothly, but we’re ready to act if necessary.”

The cold front is expected to hit shortly, with the most critical period for electricity demand falling between 6:00 PM and 9:00 PM—when renewable energy production drops off. During these peak hours, the power supply will be under significant pressure, as several key power units are offline due to scheduled maintenance or technical issues.

TSOC is closely monitoring the situation, and Kousiappa hopes that some of the power units currently under repair at the Dhekelia and Vasilikos stations can be brought back online before temperatures fall. She also emphasized the importance of energy conservation, urging the public to reduce electricity usage during peak hours and shift high-energy tasks, like laundry and dishwashing, to the day when solar power is at its peak.

As Cyprus braces for a difficult few days, authorities are calling on citizens to play their part in ensuring the stability of the island’s power grid.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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