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Cyprus Emerges as a European Outlier in Overwork Trends

Record Overwork Levels In Cyprus

Recent Eurostat data for the second quarter of 2025 reveals that 16.6% of Cypriot workers aged 20 to 64 have logistically surpassed 45 work hours per week. This figure significantly exceeds the European Union average of 10.8%, underscoring a pronounced culture of extended working periods in the country.

Regional Disparities And Comparative Insights

When assessed in a broader European context, Cyprus sits just below Greece, where 20.9% of workers exceed the 45-hour threshold, and ahead of Malta, which stands at 14.6%. In stark contrast, nations such as Bulgaria (2.5%), Latvia (4.1%), and Romania (5.9%) report considerably lower overtime rates. These disparities highlight the divergent labor market conditions and work practices across the Union.

The Broader European Employment Landscape

According to Eurostat’s comprehensive research, approximately 72.3% of EU employees work between 20 and 44 hours weekly. This dominant segment illustrates a standard work model prevalent throughout the continent. Meanwhile, part-time employment, defined as 19 hours or less, finds its highest adoption in the Netherlands (26.8%) and Denmark (25.5%). Importantly, the EU-LFS survey accounts for all recorded hours—including overtime in both primary and secondary roles—thereby providing a nuanced view of European labor dynamics.

Copyright Law Struggles To Keep Up With AI Training

Courts Are Still Applying Old Copyright Rules To AI

AI companies train models on enormous amounts of published material, including books, articles and academic research. Whether using that content without authors’ permission violates copyright law remains unresolved.

Much of the debate centres on fair use, which allows copyrighted material to be used without permission in certain circumstances. Courts consider factors such as the purpose of the use, how much material was involved and its impact on the original market.

Anthropic Case Sets An Important Precedent

A major case involving Anthropic and a group of authors provided one of the clearest rulings so far. Judge William Alsup found that using copyrighted books to train AI models was lawful, comparing the process to people reading and studying literature before creating something new.

Anthropic was nevertheless ordered to pay $1.5 billion in a settlement. The penalty concerned books the company had obtained from illegal online libraries rather than the AI training itself.

For AI companies, that distinction could prove significant because it separates studying copyrighted material from directly copying it.

Competition Could Be The Key Issue

A case involving Thomson Reuters and Ross Intelligence offers a different perspective. A court ruled that Ross could not claim fair use after using Reuters’ copyrighted material to develop a competing AI-powered legal research platform.

The decision suggests courts may be less willing to consider AI training fair use when copyrighted content is used to build a product that directly competes with the original.

For authors, an unresolved question is whether AI-generated content should be considered competition for the works used to train these models.

The Law Has Yet To Catch Up

US copyright law predates generative AI by decades, leaving courts to apply old principles to new technology. Questions also remain over copyright protection for AI-generated works. In Thaler v. Perlmutter, a court ruled that material created entirely by AI cannot receive copyright protection.

Major AI companies remain involved in copyright litigation, and different courts could reach different conclusions. For now, there is no universal rule: the legality of AI training will depend on the circumstances of each case and how courts ultimately interpret copyright and fair use.

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