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Could Your Idea Change Healthcare? MIT-Linked Hackathon Opens Applications In Cyprus

Young innovators aged 18 to 30 are invited to tackle some of healthcare’s biggest challenges at MedWave Hack 2027, a free healthcare innovation hackathon taking place in Limassol on 5–6 February 2027.

Organised by Youth Tech Fest in collaboration with MIT Hacking Medicine, the event will bring together secondary school students, university students and young professionals from different academic backgrounds to develop solutions addressing challenges in medicine, technology and healthcare delivery.

Participants do not need coding experience to apply. They will work in teams, receive guidance from mentors and present their proposed solutions to a panel of industry experts.

Applications are open until 16 January 2027.

Three Healthcare Challenges

Participants will choose from three challenges covering different aspects of healthcare innovation:

  1. AI and the Future of Medicine: Exploring how artificial intelligence and emerging technologies could improve the discovery, development and delivery of medicines, while supporting safer and more effective healthcare.
  2. Precision Medicine and Earlier Intervention: Developing solutions that help identify health risks earlier, improve treatment decisions and support people living with serious or chronic diseases.
  3. Smarter Medicines, Access, Safety and Sustainability: Finding ways to make medicines more accessible, safer to use and reliably available, while improving the environmental sustainability of pharmaceutical production and delivery.

Solutions can take different forms, including software applications, products, services, medical devices, systems or new processes. Participants can also propose campaigns or other approaches to addressing their chosen healthcare challenge.

How Will The Hackathon Work?

Applicants can register individually or in teams of three to five people. Individual participants will be assigned to teams by the organisers.

Teams will be paired with mentors ahead of the event and provided with preparation materials and an introductory webinar.

The programme begins on Friday, 5 February, with an opportunity to meet mentors and judges, ask questions and network with other participants.

On Saturday, 6 February, teams will finalise their projects with mentor support before competing in an elimination round. The three strongest teams will then present their solutions to a judging panel.

Projects will be assessed on creativity, potential impact, use of technology and commercial viability.

What Can Participants Win?

The organisers have announced several prizes and professional development opportunities, including:

  • MIT GrandHack: A Golden Ticket to attend MIT GrandHack 2027/2028 in Boston, USA.
  • Internships and industry experience: Opportunities to gain experience with participating organisations.
  • Mentorship: Sessions with startup founders and senior executives.
  • Career development: CV workshops and interview preparation.
  • Cash prizes: Financial awards, with the amounts yet to be announced.

The hackathon draws on the approach developed by MIT Hacking Medicine, founded at the Massachusetts Institute of Technology in 2011, which brings together people from different disciplines to develop solutions to healthcare problems.

How To Apply

MedWave Hack 2027 is open to high-achieving secondary school students, university students and young professionals aged 18–30, including applicants without a technical background.

  • Application deadline: 16 January 2027
  • Event dates: 5–6 February 2027
  • Location: Limassol, Cyprus
  • Participation: Free
  • Team size: Three to five participants, with individual applications also accepted
  • Selection process: Applications are reviewed by the organisers, who notify accepted participants by email

Interested participants can apply through the official MedWave Hack registration page.

Healthcare professionals, entrepreneurs and organisations interested in supporting the initiative as mentors or partners can find further information on the MedWave Hack website.

Adobe Expands AI Tools And Opens Creative Cloud To External Assistants

Adobe is extending artificial intelligence across its creative software, adding new tools to Photoshop, Premiere, Illustrator and InDesign while expanding the capabilities of its Firefly platform. The announcements, made at the company’s MAX event in Miami, also point to a broader shift: Adobe is working to make its creative tools available not only inside its own apps, but through third-party AI assistants.

Among the changes are new image- and video-editing features, a prototyping tool in private beta and a local Model Context Protocol (MCP) connection that will let other chatbots interact with selected Adobe capabilities.

Firefly Expands From Generation To Prototyping

Adobe’s Firefly app is moving further into territory occupied by design and collaboration platforms such as Figma. Its new Builder tool, currently in private beta, is designed to help users create prototypes that communicate early-stage ideas.

Firefly is also gaining tools for creating on-brand charts and editing specific parts of an image without altering other objects. A new AI-powered video feature will let users assemble clips with supporting elements such as images and sound effects. Adobe says its agent will become more proactive and continuously available, allowing it to build context around a user’s work and assist with tasks as they arise. The company is also streamlining quick actions, including background removal and video-thumbnail creation.

More AI Features Across Creative Cloud

The additions build on a steady rollout of AI features across Adobe’s applications, including Photoshop, Express, Premiere and Illustrator. At MAX, Adobe announced further updates: Photoshop is adding a relighting feature and controls for adjusting prompt-based generative styles; Premiere is getting a new professional color-grading system and an object-removal tool for video; and Lightroom is adding corrections for blinking eyes and blemish removal.

Adobe is also broadening its selection of third-party AI models, which already includes technology from Google, Runway, ElevenLabs, Black Forest Labs, OpenAI, Kling and ByteDance. Topaz Labs, the image- and video-enhancement company Adobe recently acquired, is introducing two models: Wonder 4 for upscaling and denoising, and ImageHDR for converting standard images into high-dynamic-range formats.

MCP Opens Another Route Into Adobe Tools

Adobe already offers integrations with ChatGPT and Claude that give users access to some product functions. Its new local MCP is intended to expose additional Creative Cloud capabilities to outside AI assistants, including ChatGPT, Claude and Gemini.

Deepa Subramaniam, an Adobe vice president, told TechCrunch that the company is still determining which capabilities to make available. The initial set of endpoints spans Illustrator, Photoshop, After Effects and Premiere, with future expansion shaped by how people use the connection.

“We are still figuring out where and when and how to draw the line,” Subramaniam said. “What we really want to do is to support that creative workflow, how you choose to do it.”

The approach leaves room for Adobe to learn from real-world use rather than setting a fixed boundary from the outset. It also reflects a strategic question facing software companies: how to make their products useful within a growing ecosystem of AI assistants without giving up control over how users access their tools.

A Standard Still Taking Shape

MCP offers a way for AI systems to connect with external tools and services, but its role in creative software remains unsettled. Last month, Figma co-founder Dylan Field argued that MCP is not a perfect standard and that its current design may benefit frontier AI labs more than other participants.

Adobe’s move suggests it is willing to test the protocol while it evolves. If users can bring Adobe capabilities into the assistants and workflows they already rely on, the company could make its creative software more accessible beyond its own interfaces. The challenge will be ensuring that this added flexibility supports creative work without making the experience harder to manage.

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