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California Trial Could Put Meta’s Social Media Strategy Under Pressure

California is becoming a critical battleground in the growing legal fight over how Meta designs and operates Facebook and Instagram, with the company facing allegations that its platforms encourage addictive behavior among children and teenagers. Opening arguments begin Tuesday in a federal trial in Oakland brought by a coalition of 29 state attorneys general, with California, Colorado, New Jersey and Kentucky presenting the case.

The lawsuit, filed in 2023, accuses Meta of violating federal and state laws, including the Children’s Online Privacy Protection Act. The case comes as regulators and lawmakers across the U.S. increasingly focus on the potential impact of social media on young users.

California Could Raise The Stakes

The trial follows a major setback for Meta in New Mexico, where the company lost a case earlier this month and was ordered to pay $567 million into an abatement fund. A jury had previously found Meta liable for $375 million under the state’s unfair practices law, although the company has said it disagrees with the ruling and plans to appeal.

New Mexico Attorney General Raúl Torrez described the judgment as significant but said the consequences could be far greater if similar arguments succeed in California, Florida, Texas or New York. Julia Powles, executive director of the UCLA Institute for Technology, Law and Policy, also called California particularly important because decisions there can have influence beyond the state.

The financial stakes are especially high for Meta because about 98% of its revenue comes from online advertising. That business is also helping CEO Mark Zuckerberg fund Meta’s massive AI push, with spending potentially reaching $145 billion this year.

States Focus On Platform Design

Rather than concentrating solely on content posted by users, the lawsuits target the design of platforms such as Facebook and Instagram. This approach could help states avoid Section 230 protections, which have traditionally limited tech companies’ liability for third-party content.

New Mexico, for example, ordered Meta to strengthen age-assurance tools, develop technology to identify users under 13 and make it easier to report potentially underage accounts. Torrez said those measures could provide a blueprint for other states seeking to hold social media companies accountable.

Meta has already faced another setback in California. In March, a Los Angeles jury found Meta and Google’s YouTube negligent and ruled that the companies failed to adequately warn users about risks associated with their platforms.

California Attorney General Rob Bonta has accused Meta of knowingly creating products that can harm young users and misleading children, families and the public about those risks. Meta rejects the allegations, saying the states have offered no evidence that their residents were misled and that their financial demands are disproportionate.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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