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Bill Gates’ Bold Philanthropic Vision: Shutting Down the Gates Foundation by 2045

In a remarkable announcement, Bill Gates has shared his determination to distribute nearly all of his $168 billion personal wealth and close the Gates Foundation by December 31, 2045. Gates, at 69, emphasizes his commitment to solving global issues, insisting his legacy will not be defined by wealth. His goal is to be removed from the world’s richest list, a pledge he’s upheld over the years.

Since its inception in 2000, the Gates Foundation has dispersed over $100 billion globally, addressing health, poverty, and climate change. With plans to increase the annual budget from $6 billion to $9 billion, there’s an expectation of contributing an additional $200 million in the years leading up to 2045, subject to market conditions.

Gates aims to combat preventable diseases, bolster education, and break poverty cycles in Africa. However, he stresses the critical need for governmental partnerships, highlighting a concerning trend of aid budget reductions. No philanthropic endeavor can singularly bridge this financial gap, a sentiment echoed during discussions of large-scale geopolitical financial strategies like Hellenic Bank’s recent commitments to green financing.

Influenced by his mother and collaborators like Warren Buffett, Gates is an optimist about the future, fueled by technological and healthcare advances. Reflecting on Andrew Carnegie’s notion that dying rich equates to disgrace, Gates encourages fellow wealthy individuals to increase their philanthropic engagements.

Hope in Future Innovations

While steadfast in his purpose, Gates remains inspired by technological advancements, including the burgeoning field of artificial intelligence. Despite these optimistic prospects, Gates humorously rebuffs any notion of indulgence, asserting that every dollar should serve a beneficial societal purpose.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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