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Altman Vs. Musk: The AI Feud Shaping The Future Of Tech

Tech’s biggest rivalries have always been about power, vision, and control. Bill Gates and Steve Jobs battled for personal computing dominance. Mark Zuckerberg and Elon Musk exchanged blows over the future of AI and social media. But the clash between Musk and OpenAI CEO Sam Altman stands apart because it’s not just about competition. It’s about who will control the future of artificial intelligence.

A Partnership Turned Power Struggle

A decade ago, Musk and Altman were allies. Musk, alarmed by the potential dangers of AI, co-founded OpenAI in 2015 as a nonprofit, aiming to create artificial intelligence that served humanity rather than corporate interests. Altman, an influential figure from Y Combinator, helped bring in heavyweight backers, including Musk himself.

But, by 2017, cracks were showing. OpenAI realized that building cutting-edge AI required billions in funding—far more than a nonprofit model could sustain. The company moved toward a for-profit structure, a shift that Musk strongly opposed—unless he had full control. OpenAI refused, and Musk walked away in 2018.

Since then, the relationship has unraveled. Musk has openly criticized OpenAI’s ties to Microsoft, accusing the company of betraying its mission in favor of profit. In early 2024, Musk escalated the feud by filing a lawsuit against Altman and OpenAI, claiming they had strayed from their original nonprofit purpose. He then led an unsuccessful $97 billion bid to take over the organization that oversees OpenAI.

Musk’s War On Altman

Musk has made his disdain for Altman personal. He’s publicly called him a “liar” and a “swindler” and frequently mocks him as “Scam Altman.” Altman, for his part, has tried to balance acknowledging Musk’s influence in tech with pushing back against his criticisms. After Musk’s takeover attempt, Altman didn’t hold back, suggesting Musk was acting out of “insecurity” and was simply trying to slow down a rival.

The AI Arms Race: OpenAI Vs. xAI

Musk isn’t just attacking OpenAI—he’s building a competitor. His startup, xAI, has taken a radically different approach, making its flagship AI model open-source to challenge OpenAI’s closed, proprietary system. Proponents argue open-source AI improves transparency and prevents a handful of companies from controlling the industry.

xAI is now reportedly raising $10 billion, aiming for a valuation of $75 billion—a direct challenge to OpenAI’s dominance. In February, Musk unveiled Grok 3, an AI model he claims outperforms OpenAI on benchmarks for math, science, and coding.

Political Clout And The Future Of AI

Beyond business, Musk has increased his influence in Washington, particularly under a potential second Trump administration. That puts additional pressure on Altman, who is actively seeking government contracts and infrastructure support for AI projects. While Altman has downplayed Musk’s political power, the Tesla CEO has already raised doubts about Altman’s high-profile $500 billion infrastructure initiative—a move that didn’t go unnoticed.

Musk’s legal battles, political influence, and AI ambitions make it clear—this feud is far from over. Whether OpenAI or xAI comes out ahead, the outcome will shape not just the future of artificial intelligence but the entire tech industry. And for now, neither Musk nor Altman is backing down.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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