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AI Helps Crack Two Long-Unsolved Enigma Messages

Alan Turing is widely remembered for the intelligence test that bears his name. But during World War II, his more consequential legacy was helping break the Enigma code used by Nazi Germany — a breakthrough that helped shift the course of history.

Now, cryptanalysts say large language models from OpenAI and Anthropic have solved two long-unbroken Enigma messages that had resisted decoding for decades.

The Last Remaining Pieces Of A Wartime Puzzle

During the war, Turing and his colleagues built the Bombe, an early machine designed to help the United Kingdom decipher Enigma traffic. Yet a small number of archival messages remain unresolved today, often because of transcription mistakes or errors in the original enciphering process.

In one case, developer Carter Leffen asked OpenAI’s latest model, Astra, to search a database of Enigma messages for an unbroken example and decode it. According to Leffen, the model went beyond a simple query: it conducted archival research, identified contextual clues, built a simulator of the Enigma machine, and ultimately recovered the plaintext of a message that had stumped researchers since 2005. He also used Astra to build an interactive website explaining the process.

Independent Validation Strengthens The Claim

Frode Weierud, a retired electrical engineer and longtime cryptology enthusiast who maintains the Crypto Cellar archive, validated Leffen’s solution last week and said it left him in “awe.”

Notably, Astra’s logs referenced archived messages in a “private collection” not hosted by Weierud. He has not confirmed whether the model accessed them directly, but said they may have come from another researcher’s materials online or from the German government’s public archives.

“GPT–6 Astra is behaving like a very professional cryptanalyst and archive researcher,” Weierud wrote. “What it has achieved in two days would take a human researcher weeks or even months. Personally, I spent several weeks researching the Bundesarchiv files GPT–6 Astra refers to.”

Anthropic’s Claude Solves Another Message

On September 21, another cryptanalyst, Jack Willis, a cybersecurity executive, told Weierud that he had used Anthropic’s Claude Opus 5 to break a different unsolved message. In that case, Willis provided more direction to the model, which used the known signature of a particular officer’s name to complete the decryption.

Willis shared the result through a LinkedIn post, underscoring how quickly AI-assisted analysis is becoming a serious tool in historical research and cryptography: Jack Willis on LinkedIn.

What Remains Unbroken

Weierud says only seven Enigma messages remain unsolved, along with one message whose plaintext is known but whose code has still not been cracked.

That may not be the case for much longer. If recent results are any indication, AI is beginning to function less like a novelty and more like a practical research partner — one capable of accelerating work that once demanded weeks or months of painstaking human analysis.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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