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Revolut’s 2024 Success Story: Record Profits and Global Expansion

Revolut Group has unveiled its Annual Report for 2024, marking a year of impressive growth and global impact. With a remarkable €1.3 billion profit, Revolut continues its successful streak of financial achievements.

An Unprecedented Year for Revolut

Nik Storonsky, CEO of Revolut, described 2024 as transformational, with an eye-catching customer growth of around 15 million worldwide. This remarkable increase was accompanied by a deeper customer engagement, spanning a variety of services, both retail and business-focused.

Financial Performance Highlights

Revolut’s revenue grew by 72%, totaling $4.0 billion (€3.7 billion). Noteworthy contributions came from:

  • Card Payments which ascended by 43% to €820 million,
  • Wealth management revenues skyrocketed by 298% to €598 million,
  • Foreign exchange operations increased by 58% to €499 million.

Revolut’s gratifying profit before tax was €1.3 billion, and the net profit amplified to €934 million, showcasing their strategic excellence.

Expansion Marks & Customer Dynamics

The year witnessed the addition of 15 million new users, pushing Revolut’s customer base to 52.5 million. New milestones in customer engagement included:

  • A 52% rise in transaction volumes, nearing €1.2 trillion,
  • Retail activity surged with monthly active users growing by 42%,
  • B2B banking showed notable progress, becoming a strong contender in the European market.

Investments and Innovations

Revolut’s 2024 efforts to enhance customer experience featured new products like Revolut Invest, rolling out robust lending solutions, and expanding essential services like Savings & Wealth enhancements. The introduction of Revolut X also marked a pivotal moment in the crypto space.

2025 and Beyond

Looking ahead, Revolut is planning ambitious bank launches, such as in Mexico and the UK, alongside evolving global market entries. With innovative offerings and a focus on customer-first strategies, they are setting their sights on achieving 100 million daily active users.

The full 2024 Annual Report is available at revolut.com/financial-statements.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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