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Hermes Airports Pushes To Extend Cyprus Tourism Beyond The Summer Peak

Hermes Airports is intensifying efforts to reduce Cyprus’ dependence on peak-season tourism, working with airlines and tourism operators to attract more passengers outside the traditional summer months and strengthen year-round connectivity.

A Broader Tourism Strategy For Cyprus

The airport operator presented Cyprus’ approach at the Tourism Seasonality Summit in Rimini, Italy, where industry leaders examined how destinations can build demand in quieter periods and gradually lengthen the travel season.

The conference was jointly organised by Low Season Traveller, a tourism and destination marketing platform, and Routes, the B2B platform that connects airports, airlines and tourism authorities.

Moving Beyond The Summer Model

Much of the discussion focused on the shoulder season, when demand falls between the main summer and winter peaks, and on how destinations can encourage travel habits that are less tied to specific times of year.

For Cyprus, Hermes Airports said this means looking beyond the traditional sun-and-sea model and giving travellers more reasons to visit throughout the year.

That strategy includes developing inland and rural tourism, gastronomy, sporting events and conference travel — sectors that can help attract visitors during periods when leisure demand is typically softer.

Collaboration Across The Travel Ecosystem

The Cyprus experience also underscores the importance of closer cooperation between airports, airlines and tourism operators, both to create new reasons to travel and to preserve stronger air links outside the peak season.

The shift is already visible in passenger data. According to figures presented at the summit, winter traffic now accounts for more than a quarter of Cyprus’ total passenger volume.

How Technology Is Shaping Route Planning

The Rimini discussions also turned to airline networks, as seasonal demand becomes less predictable and carriers face growing pressure to respond more quickly to changing travel patterns.

Artificial intelligence is playing an increasing role in that process. By analysing large volumes of travel data, AI can help identify emerging niche markets earlier and allow airlines, airports and tourism operators to adapt their offerings more rapidly.

That capability could help destinations reach travellers who might otherwise not consider visiting outside the traditional high season.

Experience Still Matters Most

Even so, the debate made clear that technology is only part of the answer. Understanding how people choose where and when to travel — and offering authentic, compelling experiences — remains central to building demand throughout the year.

For Hermes Airports, the broader challenge is not simply to fill quieter months, but to support a more balanced tourism season while giving airlines stronger incentives to maintain connectivity with Cyprus year-round.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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