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EU Petroleum Oil Import Bill Surges 55.8% In Q2 As Volumes Hold Steady

The European Union’s import bill for petroleum oil jumped 55.8% in the second quarter of 2026, according to Eurostat, underscoring how sharply energy costs can rise even when volumes remain broadly stable.

Despite the steep increase in total value, petroleum oil import volumes were little changed versus the monthly average seen in 2025. The bloc imported 36.7 million tonnes during the period, a modest increase of 1.2%.

LNG Costs Rise Even As Volumes Ease

In liquefied natural gas, the picture was more mixed. The total value of imports rose 4.1%, while import volumes declined 5.6%, suggesting higher unit prices offset weaker demand or softer cargo intake.

Natural gas imported in gaseous form moved in the opposite direction, posting gains in both value and volume. Eurostat said the total import value increased 18.5%, while volumes rose 3.4%.

U.S. And Norway Remain The EU’s Energy Anchors

The United States and Norway retained their positions as the European Union’s largest energy suppliers in the quarter, reinforcing the bloc’s continued dependence on a relatively small group of external partners.

The U.S. was the EU’s leading supplier of petroleum oil, accounting for 18.8% of total imports. Norway followed with 14.3%, while Kazakhstan supplied 13.4%.

In liquefied natural gas, the U.S. dominated the market, providing 63.2% of total EU imports. Russia ranked second at 17.3%, with Algeria supplying 8.1%.

Norway Leads Gas Supply, While The U.K. Gains Ground

Norway also remained the EU’s largest source of gaseous natural gas, delivering 51.2% of total supplies. Algeria was the second-largest supplier with an 18.2% share.

The United Kingdom moved ahead of Russia to become one of the bloc’s top three partners for gaseous natural gas, supplying 11.1% compared with Russia’s 10.2%.

The latest figures highlight a familiar theme in Europe’s energy market: import dependency is shifting in composition, but not disappearing. For policymakers and buyers alike, the challenge remains the same—securing supply while managing price volatility.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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