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More Than 5,000 Attend European Researchers’ Night In Nicosia As Cyprus Marks 20 Years Of Public Science Outreach

More than 5,000 people attended European Researchers’ Night 2026 in Nicosia last week, underscoring the growing public appetite for science, innovation and hands-on learning as Cyprus marked 20 years of the annual event, according to the Research and Innovation Foundation (RIF).

A Decade-Plus Platform For Public Engagement

Held at the Cyprus State Fair, the event also welcomed more than 2,000 school pupils through organised visits and dedicated activities, reinforcing its role as one of the country’s most visible platforms for connecting researchers with the wider public.

This year’s edition, themed “CELEBRATE 2.0 – Two Decades of STEAM-Powered Inspiration,” brought together researchers, academics, scientists, companies and organisations from across Cyprus’ research and innovation ecosystem.

More Than 75 Exhibits And 80 Interactive Experiences

Visitors explored more than 75 exhibition stands and took part in over 80 interactive activities, including experiments, workshops, simulations, games, quizzes and live demonstrations.

RIF said the programme placed particular emphasis on the STEAM model, which integrates science, technology, engineering, the arts and mathematics. The aim, it said, was to show how cross-disciplinary thinking can help address practical and societal challenges.

Students Bring Science Communication To The Fore

The event also featured the Science Unfold 2026 student science communication competition, held under the theme “STEAMing Through Time! How research and innovation changed our world.”

Students presented inventions and applications that have shaped everyday life, with a focus on explaining their significance in a clear, engaging, and accessible way. In doing so, the competition highlighted an increasingly important skill in research ecosystems: the ability to translate complex ideas for non-specialist audiences.

Two Decades Of Growth In Cyprus

A special anniversary stand traced the development of European Researchers’ Night in Cyprus since 2006, while a commemorative video highlighted key moments from the event’s two-decade history on the island.

“Science does not concern scientists alone. It concerns society as a whole,” RIF said, adding that the event was designed to underscore the importance of curiosity, creativity, collaboration and the role of younger generations in shaping the future of research.

Linking Research And Society

The programme concluded with a networking reception, bringing members of the public together with researchers and representatives of the innovation community.

European Researchers’ Night is held simultaneously in hundreds of cities across Europe as an initiative of the European Commission, to bring research closer to citizens and demonstrate its relevance in everyday life.

The Cyprus edition was held under the auspices of the President of the Republic. Its 2026 activities were organised through the CELEBRATE 2.0 – Two Decades of STEAM-Powered Inspiration project, funded by the European Commission under the Horizon Europe 2021–2027 research and innovation programme.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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