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Cyprus Trade Deficit Widens To €4.68 Billion As Imports Rise In 2026

Cyprus’ trade deficit widened 15.4% in the first half of 2026 as imports increased and exports declined, even as trade with countries outside the EU expanded during the second quarter. Imports reached €7.30 billion between January and June, up 8.8% from a year earlier, while exports fell 1.2% to €2.62 billion, according to the Cyprus Statistical Service (Cystat).

EU Trade Expands In Second Quarter

Extra-EU imports rose 9.9% in the second quarter from the previous three months to €701.8 billion, while exports increased 5.4% to €680 billion. Year on year, imports were up 11.7% and exports rose 4.5%.

China remained the EU’s largest source of imports at €153.6 billion, or 21.9% of the total, followed by the United States at €98.7 billion and the United Kingdom at €43.4 billion. The United States was also the largest export market at €127.7 billion, ahead of the United Kingdom and Switzerland.

Cyprus Records Sharp Deficit In June

June brought another significant deterioration in Cyprus’ trade balance. Imports rose 11.9% year on year to €1.29 billion, while exports fell 9.9% to €463 million, producing a monthly deficit of about €826.3 million, almost 30% higher than in June 2025.

Imports from EU countries increased to €730.7 million from €615.1 million, while non-EU imports rose to €558.6 million. Exports to EU markets increased to €212 million, but shipments outside the bloc fell sharply to €251 million from €365.1 million.

May Exports Rebound

May provided a stronger export result, with total exports jumping 59.2% year on year to €521.6 million. Domestic exports rose 63.9% to €348.1 million, while exports of foreign products increased 50.5% to €173.5 million.

Industrial products accounted for €334.7 million of domestic exports, while agricultural exports fell to €12.2 million.

Mineral Fuels Lead Domestic Exports

Mineral fuels and oils remained Cyprus’ largest domestic export category during the first five months of 2026, generating €743.6 million, or 55.5% of the total. Cystat said these products were imported, processed in Cyprus and subsequently re-exported.

Halloumi accounted for €167.5 million, or 12.5%, while pharmaceutical products generated €144.2 million, or 10.8%.

Import Dependence Remains High

Cyprus imported €13.87 billion worth of goods and exported €5.58 billion in 2025, highlighting the country’s persistent trade imbalance.

Cystat said the June figures remain provisional, while several earlier monthly figures have been revised. The first-half data show that Cyprus’ reliance on imports remains significant despite stronger trade flows across the wider European economy.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

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