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Cyprus Becomes A Global Leader In Video Game Development

Cyprus ranks first worldwide per capita for the number of video game companies, industry revenue and mobile game installs, according to the Cyprus Video Game Industry Report 2025.

The report, published by the Cyprus Game Makers Association (CYGMA), identifies more than 400 companies, over 4,300 employees and more than €3.2 billion in industry revenue in 2025. Games developed by Cyprus-based companies also rank third globally by mobile downloads.

A Rapidly Expanding Industry

Cyprus’ gaming sector has grown significantly in recent years. Between 2019 and 2024, the number of companies increased from 169 to 393, while employment nearly tripled from 1,438 to 4,320.

Industry turnover rose from €1.26 billion in 2019 to €4.35 billion in 2024. Over the same period, the sector’s contribution to GDP increased from around €300 million to €1.15 billion, lifting its share of the economy from 1.3% to 3.3%.

CYGMA says more than 400 studios and related businesses now operate on the island, placing Cyprus among Europe’s 10 largest video game markets by revenue.

Mobile Gaming Drives Revenue

Mobile games remain the sector’s biggest source of revenue. In 2025, they generated around €1.8 billion, compared with €1.4 billion from PC and console games.

Cyprus-based companies released 571 mobile titles that generated about 615 million downloads. This puts Cyprus third worldwide for mobile game downloads and 11th for in-app purchase revenue.

However, most mobile revenue came from older titles. Only €66 million, or about 4% of the €1.8 billion total, was generated by games released in 2025.

Talent Shortages Remain A Challenge

The industry is heavily focused on international markets, with most games developed in Cyprus targeting users abroad.

Rapid growth has also created a shortage of specialised workers. Universities in Cyprus currently produce only three to six graduates a year from dedicated video game development programmes, while the industry is estimated to need between 100 and 300 new entry-level employees annually.

CYGMA is working with universities to expand specialised programmes, which could eventually add 45 to 85 trained graduates to the labour market each year.

Major Deals Highlight Industry’s Growth

The report also points to Cyprus’ growing importance in the global gaming industry through major acquisitions. Since 2020, disclosed deals involving Cyprus-based companies have reached €2.76 billion.

One of the largest was Miniclip’s €1.06 billion acquisition of Easybrain in 2025. The report also highlights the sector’s strong direct-to-consumer expertise: around 86% of PC and console game revenue comes from channels outside Steam.

Together, the figures show how Cyprus has developed from a relatively small gaming market into a significant export-oriented hub for video game companies.

Dictionary.com Names ‘Maxxing’ Its Word Of The Year For 2026

Dictionary.com has named “maxxing” its Word of the Year for 2026, reflecting a growing online trend of optimising almost every aspect of life, from health and appearance to work and leisure.

The choice follows last year’s selection of “6-7”, a phrase popularised by younger internet users. Unlike that expression, “maxxing” has spread beyond niche online communities into everyday social media language.

From “Looksmaxxing” To Mainstream Usage

Derived from “maximising”, “maxxing” describes doing something to the fullest or optimising it as much as possible. According to Dictionary.com, its roots lie in phrases such as “maxing out” a credit card and gaming terminology.

During the 2010s, the term gained traction in manosphere and incel communities through “looksmaxxing”, referring to efforts to improve physical attractiveness through fitness, grooming and, in some cases, more extreme measures.

The word later became associated with controversial manosphere influencers, including livestreamer Braden Peters, known as Clavicular, who promotes an intense focus on male appearance.

A Broader Meaning

Younger social media users have since expanded “maxxing” beyond its original associations. Searches for the term surged in August as it became a label for everything from wellness routines to workplace habits. It is also used ironically to poke fun at the pressure to constantly improve.

“Maxxing is the linguistic manifestation of a culture increasingly preoccupied with getting the most out of everything,” said Steve Johnson, director of lexicography for Dictionary Media Group at IXL Learning.

Johnson noted that the term can signal enthusiasm for self-improvement, exaggerate it for humour or reject the idea of constant optimisation altogether. Examples include “proteinmaxxing” at breakfast, “tokenmaxxing” with AI tools at work and “cozymaxxing” on a Friday night.

The Many Forms Of “Maxxing”

The term has generated numerous variations. “Softmaxxing” refers to relatively modest appearance improvements, such as a new haircut, while “hardmaxxing” describes more extreme approaches, including severe dieting or cosmetic procedures. “Jestermaxxing” involves using humour to gain social acceptance or online attention, while “sleepmaxxing” focuses on improving sleep quality or duration.

These variations show how the language of optimisation has spread across personal identity, health, social status and leisure.

The Pressure To Do More

The popularity of “maxxing” also reflects a wider tension between self-improvement and the expectation to make every activity more productive. In the workplace, “tokenmaxxing” describes employees being encouraged to use AI tools as much as possible, turning technological adoption into another measure of performance.

The term captures a culture in which ordinary activities can become opportunities for measurable gains, even as some people use the language to question that pressure.

Other Words On The Shortlist

Other candidates for Dictionary.com’s 2026 Word of the Year included “affordability”, “data center”, “odyssey” and “unc”.

Interest in “odyssey” may have been boosted by Christopher Nolan’s film The Odyssey, while “unc”, short for “uncle”, is used by Gen Z and Gen Alpha to describe someone older who is perceived as out of touch or uncool.

“Maxxing” ultimately stands out for capturing a defining online impulse: to optimise everyday life, share the process and keep striving for more.

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