Opens in a new tab

Breaking news

ServiceNow Beats Estimates Amid Strategic AI And Cybersecurity Investments

Cloud computing powerhouse ServiceNow surpassed Wall Street’s fourth-quarter expectations, posting adjusted earnings per share of 92 cents against the anticipated 88 cents and generating $3.57 billion in revenue compared to $3.53 billion. Despite the earnings beat, the stock experienced a dip of over 3% following the after-hours report.

Earnings And Revenue Growth

ServiceNow’s revenue grew 20.5% year-over-year from $2.96 billion, while net income reached $401 million (38 cents per share), slightly edging out the previous year’s performance. The company’s subscription revenues climbed 21% to approximately $3.47 billion during the quarter, outperforming analysts’ expectations. Moreover, the fourth-quarter current remaining performance obligations surged 25% to $12.85 billion, underscoring robust future growth potential.

Strategic Acquisitions And Expanded Capabilities

In a bid to reinforce its position as an “AI control tower” for enterprises, ServiceNow has embarked on an aggressive acquisition strategy. Recent deals include the $3 billion acquisition of Moveworks and the $7.75 billion purchase of cybersecurity startup Armis. These strategic moves are designed to accelerate growth by integrating advanced artificial intelligence and cybersecurity solutions into its core offerings.

Forward Outlook And Partnerships

ServiceNow’s leadership remains resolute about the company’s organic growth trajectory. CFO Gina Mastantuono emphasized that the acquisitions are not a departure from organic expansion but an acceleration of it. Looking ahead, the company forecasts subscription revenues of between $3.65 billion and $3.66 billion in the first quarter, and projects $15.53 billion to $15.57 billion for the 2026 fiscal year.

Additionally, ServiceNow has bolstered its AI capabilities through expanded partnerships with key industry players. The firm recently deepened its collaboration with Anthropic to further integrate cutting-edge Claude models for its customers, while simultaneously advancing a three-year deal with OpenAI to enhance its service offerings.

Investor Sentiment And Strategic Shareholder Actions

Despite the share price decline in the wake of the earnings announcement, ServiceNow’s board underscored its confidence in the company’s strategic direction by approving an additional $5 billion for share buybacks. This measure reflects the firm’s commitment to delivering shareholder value even as it invests heavily in future growth drivers.

By melding robust financial performance with tactical acquisitions and strategic partnerships, ServiceNow is well-positioned to maintain its leadership in the competitive enterprise software landscape. The company’s decisive moves in AI and cybersecurity not only reaffirm its market stature but also pave the way for sustained long-term growth.

Esports Must Put Children’s Rights Ahead Of Competitive Ambitions, Report Says

Competitive gaming can help children build skills, find community and pursue achievement. However, as esports grows, young players face health, psychological and online safety risks, often without consistent safeguards, according to a new report from Save the Children.

The report, Protecting Child Rights in Esports, estimates that up to 300 million children worldwide participate in esports. It calls on the industry to prioritise the rights set out in the United Nations Convention on the Rights of the Child over competitive ambitions.

Potential risks include disrupted sleep, musculoskeletal pain, anxiety, depression, sexism and online harassment. Intensive training can also leave less time for education, family and friends.

“Esports offers exciting opportunities for children, but participation should never come at the expense of their rights, wellbeing or development,” said Theo Toresson, a psychologist and gaming expert at Save the Children.

Children must be treated “as children first and competitors second”, he added, calling for their involvement in decisions that affect them.

Training Standards Remain Uneven

The report highlights the lack of widely established standards for training hours and methods. Extended periods of sitting, insufficient breaks and schedules that interfere with sleep, exercise and schoolwork can affect young players’ health and development.

Poor posture and long sessions may also cause neck, shoulder and wrist pain, while late-night gaming can undermine sleep, concentration and mood.

Although some organisations provide guidance on breaks, nutrition, sleep and hydration, a representative of a national esports federation told the report that this advice often draws on separate studies rather than a centralised set of guidelines.

The report also notes positive findings: many professional esports players report satisfactory levels of physical activity, and higher-ranking players often place greater emphasis on fitness.

Online Harassment Adds To Mental Health Risks

Gaming communities and livestreaming platforms can help young players build connections and public profiles, but they may also expose them to cyberbullying, discrimination and privacy violations.

An analysis cited in the report examined chatrooms across 302 gameplay segments involving the 20 most popular Twitch streamers. It found sexist language in 62% of streams, racist language in 37%, ableist language in 84% and violent language in 97%.

Some esports federations and teams require staff to receive mental health first-aid training, but the practice remains uncommon. Young competitors may also face public scrutiny through livestreams, interviews and social media before they have the support to manage it.

Safeguards Must Extend Beyond Gameplay

The report raises further concerns about unequal participation linked to gender, race, LGBTQIA+ identity and disability. It also highlights children’s limited involvement in decisions affecting them and the risk of economic exploitation by teams, agents or parents, particularly where contracts lack transparency.

Inadequate supervision at live events presents additional risks.

Save the Children argues that protecting young competitors requires more than advice on posture and screen breaks. Clear standards, responsible oversight and age-appropriate safeguards are needed to ensure esports supports children’s development rather than putting it at risk.

As competitive gaming expands, the industry faces growing pressure to make children’s rights and wellbeing part of its operating standards.

Uol
Aretilaw firm
The Future Forbes Realty Global Properties
eCredo

Become a Speaker

Become a Speaker

Become a Partner

Subscribe for our weekly newsletter