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2024: The Hottest Year In Human History – A Turning Point For The Planet

For the first time in recorded history, global warming breached the critical 1.5°C threshold in 2024, marking an alarming new chapter in the climate crisis. According to data from the European Earth Observation Programme Copernicus, the average surface temperature last year soared to 1.6°C above pre-industrial levels, making 2024 the warmest year ever documented.

This milestone also marked a grim first: average temperatures exceeded the targets outlined in the 2015 Paris Agreement, which aimed to cap warming at “well below” 2°C and ideally limit it to 1.5°C above pre-industrial levels. Over the past decade, from 2015 to 2024, each year has ranked among the ten hottest on record. Notably, every continental region experienced record-breaking heat in 2024—except Antarctica and Australasia.

Carlo Buontempo, director of the Copernicus program, explained to the Financial Times that last year’s unprecedented wave of climate disasters—from severe floods to scorching heatwaves—was no statistical fluke. Instead, these events were direct consequences of human-driven climate change, exacerbated by rising levels of carbon dioxide and methane.

“Reaching the 1.5°C threshold is like toppling the first domino in a catastrophic chain reaction. We’re toying with forces we can barely control. Every fraction of a degree pushes us closer to more violent storms, prolonged droughts, and increasingly lethal heatwaves,” warned Patrick McGuire, a climate expert from the University of Reading, in an interview with the FT.

While human activity remains the primary driver of these changes, the now-concluded El Niño cycle also played a role in last year’s extreme temperatures. With El Niño officially ending in June 2025 is expected to be slightly cooler, though the underlying trend of rising temperatures remains unbroken.

Adding to the urgency, 2024’s record heat coincided with a worrying global shift in climate priorities. Some businesses scaled back their sustainability initiatives, and political rhetoric in the United States under President-elect Donald Trump signaled a potential retreat from the Paris Agreement.

As the world grapples with these realities, 2024 stands as a stark reminder: the climate crisis is no longer a distant threat but a present-day emergency demanding immediate and unified global action.

At WN Cyprus, 84% Of Showcased Game Teams Were Looking For Backing

While policymakers and business leaders discussed how the island could support more studios, 84% of the teams participating in the Developer Showcase were looking for an investor, a publisher, or both, according to organisers.

More than 20 teams presented projects at WN Conference Cyprus’26, held at Parklane in Limassol on 17 and 18 September. According to WN’s post-event figures, the conference drew 503 attendees from 251 companies, with 52% of participants holding C-level roles. The two-day event brought together developers, publishers, investors and technology companies for meetings, discussions and game demonstrations. It was WN’s fifth consecutive annual conference in Cyprus, where the organiser has held games industry events since 2018.

The funding needs revealed by the showcase gave added weight to one of the programme’s central questions: can Cyprus develop from a location for international company headquarters into a country where studios can also find talent, investment and support for new projects?

Dr Nicodemos Damianou, Deputy Minister of Research, Innovation and Digital Policy, discussed that question with Tanya Romanyukha, General Manager of TechIsland. Their conversation covered access to talent and finance, as well as the conditions needed for more studios to build and grow from Cyprus.

Investment decisions under pressure

The rest of the programme also reflected the difficult commercial environment facing game developers. Discussions raised the topics of cautious investment, layoffs, changing player behaviour and the effect of artificial intelligence on production and distribution.

In To Scale or Not to Scale: That Is the Question, Pavel Istomin, Publishing Game Producer at Hypercell Games, and Nikolay Shapovalov, Chief Publishing Officer at playducky.com, considered how studios decide whether to commit more money to a game or stop development. Phillip Black, co-host and co-author of Deconstructor of Fun, moderated the discussion, which focused on the market data and early performance indicators used in publishing decisions.

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A separate session examined how games can attract an audience before release. FLEXUS founder Semyon Kozyura joined Julia Lebedeva, COO and Partner at WN Media Group, to discuss Dear Passengers, which organisers said had accumulated three million Steam wishlists before launch.

Four teams also presented their projects to an industry jury during the Indie Pitch:

  • Through Your Eyes by Omeelia GmbH
  • Anicards by Dragocat
  • World of Sea Battle by THERA INTERACTIVE
  • Synvector by North Souls Games

The AWS Developer Showcase Awards distributed $7,500 in AWS credits. Mirrorbane, presented by Pavel Moskvin, received $5,000, while Midnight Watcher: Village, presented by Kirill Reznichenko, received $2,500. 

Six Cyprus Games Industry Awards announced

The Cyprus Games Industry Awards were presented during the WN Networking Party on 17 September. A public vote determined the shortlists before a jury selected the winners in six categories. Companies did not have to be founded or headquartered in Cyprus to qualify, but were required to have a presence on the island and contribute to its games industry.

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The 2026 winners were:

  • Growth and Marketing Partner: OHM Agency
  • Publisher of the Year: AppQuantum
  • PC Games Achievement: Heroes of Might and Magic: Olden Era by Unfrozen
  • Mobile Games Achievement: Standoff 2 by AXLEBOLT
  • People and Workplace Award: MY.GAMES
  • Game Commerce and Payments Partner: Xsolla and Unlimit

The awards covered game development, publishing and the companies providing marketing, employment and payment services to the sector.

WN has provisionally scheduled its next Cyprus conference for 4 and 5 November 2027.

For many of the teams showing their work in Limassol, however, the next milestone remained commercial. The application data indicated that more than four in five were still seeking the investment or publishing relationship needed to take their games further.

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